strict old-skill vs new-skill comparison
ui-polish ยท same task A, real old vs new outputs
This comparison uses one concrete task A and two real outputs produced at different times in the update wave: the old side was created before the skill update, and the new side was created after the skill update.
Method: Task A is the same floating appearance control panel. The old side already had stronger shell lift and calmer interior controls. This update adds typography-accent-discipline.md, which diagnoses when the shell is good but the surface still feels expensive mainly because of shell treatments rather than text rhythm and accent restraint. The new side therefore keeps the floating shell, but moves more of the premium feeling into title rhythm, shorter copy, monochrome secondary controls, and one concentrated accent.
Old skill on task A
pre-typography/accent discipline
Old shaping: the shell feels premium and the dashboard energy is reduced, but active chips, status treatment, and CTA still spend accent together. The title/subtitle rhythm is cleaner than before, yet still a bit generic for a small expensive object.
New skill on task A
+ typography & accent discipline
New shaping: the shell and hierarchy remain, but more of the beauty now comes from title dignity, shorter supporting copy, and a stricter accent budget. Secondary chips and status become more monochrome, so the single main action feels more deliberate instead of merely more colorful.