strict old-skill vs new-skill comparison

ui-polish ยท same task A, real old vs new outputs

This comparison uses one concrete task A and two real outputs produced at different times in the update wave: the old side was created before the skill update, and the new side was created after the skill update.

Method: Task A is the same floating appearance control panel. The old side already avoids flattening the panel, but the floating feel still reads more as shell shadow than as a visibly suspended object. This update adds visible-floating-cues.md, which restores one top cue, one inner plane, and one lifted primary moment without regressing into dashboard chrome.
Old skill on task A
pre-visible-floating-cues
Old shaping: the shell floats, but the top region is too flat, the inner plane is missing, and the CTA is not lifted enough to make the float feel obvious. The result is premium yet still a little implicit.
New skill on task A
+ visible floating cues
New shaping: the shell remains restrained, but the floating feel is now easier to see. A clear top cue, one soft inner plane, and a more lifted CTA make the panel read as one suspended object instead of a well-styled slab.