This comparison uses one concrete task A and two real outputs produced at different times in the update wave: the old side was created before the skill update, and the new side was created after the skill update.
Method: Task A is the same floating appearance control panel. The old side already floats at rest, but mouse hover still feels too dead. This update adds
hover-floating-microenergy.md, which makes hover add a clearer shell lift, a more legible lifted primary action, and one calmer auxiliary response without turning the panel into busy motion chrome.
Hover directly on the shell and the Apply finish button inside each side.
Old skill on task A
pre-hover-microenergy
Old shaping: the shell looks premium at rest, but hover barely changes the object. The button stays almost as planted as the resting pose, so the panel still feels more well-styled than actively suspended under the pointer.
New skill on task A
+ hover floating micro-energy
New shaping: the resting pose stays calm, but hover now reads as premium lift. The shell rises slightly, the CTA becomes the clearest lifted moment, and one calmer auxiliary cue keeps the object feeling alive instead of dead.