strict old-skill vs new-skill comparison

ui-polish · same task A, real old vs new outputs

This comparison uses one concrete task A and two real outputs produced at different times in the update wave: the old side was created before the skill update, and the new side was created after the skill update.

Method: Task A is the same floating appearance control panel. The old side already has a pointer-led platter that catches up with the mouse, but the hovered chip still reads a bit like text sitting on that moving tint. This update adds platter-local-relief.md, which keeps the same traveling platter while making the hovered chip feel like a clearer local relief peak inside the same floating field.
Hover the shell, then move across the chip group, and then hover Apply finish in each side. Pay attention to whether the hovered chip feels physically clearer inside the moving platter.

Old skill on task A

pre-local-relief
Old shaping: the platter already travels with the pointer, so the cluster reads as one floating field. But the hovered chip still feels slightly flat — more like text riding on tint than a local pressure point inside the same material.

New skill on task A

+ platter local relief
New shaping: the same traveling platter remains, but the hovered chip now forms a clearer local relief peak inside that field. Neighboring chips soften slightly, so the current target reads more physically without breaking the cluster into separate floating objects.