This comparison uses one concrete task A and two real outputs produced at different times in the update wave: the old side was created before the skill update, and the new side was created after the skill update.
Method: Task A is the same floating appearance control panel, but the chip cluster intentionally uses uneven label widths (
Quiet,
Studio Mode,
Deep Focus). The old side already has a traveling platter and a local relief peak, but the field still snaps through equal-width slots. This update adds
platter-morph-continuity.md, which keeps the same shared platter and local relief while making the platter itself reshape around the hovered target so the cluster reads more like one singular floating plane.
Hover the shell, then move across the chip group and stop on Studio Mode. Pay attention to whether the platter still feels like one rigid three-slot track, or whether it reshapes around the hovered target while keeping the same liquid field.
Old skill on task A
pre-morph continuity
Old shaping: the platter already travels and the hovered chip already gets a clearer local relief peak. But the cluster still feels like three equal slots sharing one tint track, so the field reads a little rigid even while it moves.
New skill on task A
+ platter morph continuity
New shaping: the same shared platter remains and the hovered chip still forms the clearest local peak, but now the platter reshapes around each hovered label. The field feels more like one floating plane morphing with the pointer instead of one equal-width slot mask sliding between cells.