strict old-skill vs new-skill comparison

ui-polish ยท same task A, real old vs new outputs

This comparison uses one concrete task A and two real outputs produced at different times in the update wave: the old side was created before the skill update, and the new side was created after the skill update.

Method: Task A is the same floating appearance control panel, and the chip cluster intentionally uses uneven label widths (Quiet, Studio Mode, Deep Focus). The old side already has a traveling platter, local relief, and morph continuity, but the platter still looks slightly milky and broad. This update adds platter-lens-clarity.md, which keeps the same shared morphing field while narrowing the crown highlight and clearing the lens body so the hovered target reads more like a transparent liquid lens than a soft tint slab.
Hover the shell, then move across the chip group and stop on Studio Mode. Pay attention to whether the field feels like a soft broad tint, or whether the hovered target stays more clearly readable inside a sharper lens.

Old skill on task A

pre-lens clarity
Old lens feel: the platter already travels, keeps one local relief peak, and morphs around the hovered label. But the field still reads a bit like a broad milk-glass tint, so the optical focus around the hovered target feels softer than intended.

New skill on task A

+ platter lens clarity
New lens feel: the same traveling platter, local relief, and morph continuity remain, but the platter now uses a narrower crown and a clearer body so the hovered target reads more like a transparent liquid lens instead of a milky tint slab.