strict old-skill vs new-skill comparison

ui-polish ยท same task A, real old vs new outputs

This comparison uses one concrete task A and two real outputs produced at different times in the update wave: the old side was created before the skill update, and the new side was created after the skill update.

Method: Task A is the same floating appearance control panel, and the chip cluster still uses uneven label widths (Quiet, Studio Mode, Deep Focus). The old side already has a traveling platter, local relief, morph continuity, and lens clarity, but the field still disappears too abruptly when pointer hover ends. This update adds platter-settle-grace.md, which keeps one very quiet resting lens on the default chip so hover can rise out of the same material and settle back with optical continuity instead of snapping off.
Hover Studio Mode, then move your pointer out of the chip cluster. Compare whether the platter hard-cuts away, or whether it settles back into a quiet resting lens on Quiet.

Old skill on task A

pre-settle grace
Old settle feel: the field already travels, reshapes, and reads like a clearer liquid lens, but when hover ends it still cuts back to nothing. The material feels correct while active, yet less continuous as it returns to rest.

New skill on task A

+ platter settle grace
New settle feel: the same lens field still travels and clarifies the hovered target, but now it settles back into a very quiet resting lens on the default chip. Enter/leave behavior reads more like one premium material modulating between rest and interaction.