strict old-skill vs new-skill comparison

ui-polish ยท same task A, real old vs new outputs

This comparison uses one concrete task A and two real outputs produced at different times in the update wave: the old side was created before the skill update, and the new side was created after the skill update.

Method: Task A is the same floating appearance control panel, and the chip cluster still uses uneven label widths (Quiet, Studio Mode, Deep Focus). The old side already has platter travel, local relief, morph continuity, lens clarity, settle grace, a quiet home anchor, and better focal stability, but that resting lens perimeter still reads slightly misty on Quiet. This update adds rest-anchor-edge-resolve.md, which keeps the same grouped field but makes the quiet home state feel a little more quietly bounded at the edge.
First compare the resting Quiet state. Then hover Studio Mode and move out of the cluster. Compare whether the field returns to a focused but still misty home, or to a calmer Quiet anchor with more clearly resolved lens edges.

Old skill on task A

pre-edge resolve
Old home state: the field already returns to a real focused anchor, but the Quiet lens perimeter still feels a touch soft and atmospheric. The grouped material is correct, yet its edge still reads slightly more like a refined haze than a quietly held boundary.

New skill on task A

+ rest-anchor edge resolve
New home state: the same field still travels, settles, and returns with grace, but now the resting Quiet lens feels a little more quietly bounded. The grouped material returns to a clearer edge without turning into a louder selected pill.